http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2015226686-A

Outgoing Links

Predicate Object
assignee http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_5f4debd871a86402e90911ae02a3b62c
classificationIPCInventive http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02
filingDate 2014-06-02-04:00^^<http://www.w3.org/2001/XMLSchema#date>
inventor http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_3d795ae28aba6ce4a926f7f1a9538e91
http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_51d04fe275a00a7ef0a12240de927fda
publicationDate 2015-12-17-04:00^^<http://www.w3.org/2001/XMLSchema#date>
publicationNumber JP-2015226686-A
titleOfInvention Game machine
abstract To provide a gaming machine capable of suitably performing display control. When a plurality of symbol display parts are displayed in a semi-transparent state in front of an effect character, the effect data and object data for displaying each symbol display part are arranged in the world coordinate system, and then the effect is displayed. Drawing data corresponding to each character and each symbol display unit is created individually. Specifically, after the drawing data for the rendering character is created in the drawing buffer, it is saved in the first storage buffer, and then the drawing data for each symbol display unit is created in the drawing buffer. Save in the second to fifth storage buffers. Then, the translucent value data is set in the drawing data of each symbol display unit stored in the second to fifth storage buffers, and each drawing data after the semitransparent value data is set is set in the first storage buffer. Is superimposed on the drawing data of the effect character stored in the. [Selection] FIG. 41
priorityDate 2014-06-02-04:00^^<http://www.w3.org/2001/XMLSchema#date>
type http://data.epo.org/linked-data/def/patent/Publication

Incoming Links

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Total number of triples: 19.