http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2015226686-A
Outgoing Links
Predicate | Object |
---|---|
assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_5f4debd871a86402e90911ae02a3b62c |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2014-06-02-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_3d795ae28aba6ce4a926f7f1a9538e91 http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_51d04fe275a00a7ef0a12240de927fda |
publicationDate | 2015-12-17-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2015226686-A |
titleOfInvention | Game machine |
abstract | To provide a gaming machine capable of suitably performing display control. When a plurality of symbol display parts are displayed in a semi-transparent state in front of an effect character, the effect data and object data for displaying each symbol display part are arranged in the world coordinate system, and then the effect is displayed. Drawing data corresponding to each character and each symbol display unit is created individually. Specifically, after the drawing data for the rendering character is created in the drawing buffer, it is saved in the first storage buffer, and then the drawing data for each symbol display unit is created in the drawing buffer. Save in the second to fifth storage buffers. Then, the translucent value data is set in the drawing data of each symbol display unit stored in the second to fifth storage buffers, and each drawing data after the semitransparent value data is set is set in the first storage buffer. Is superimposed on the drawing data of the effect character stored in the. [Selection] FIG. 41 |
priorityDate | 2014-06-02-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 19.