http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2015156921-A
Outgoing Links
Predicate | Object |
---|---|
assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_93faf2e4b27ce9c2f8bc7d8abbf5eb91 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2014-02-24-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_14ed3fa4012a69a75a149ddc9f239838 http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_1f11129a9afa3b66745b605917f958a6 |
publicationDate | 2015-09-03-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2015156921-A |
titleOfInvention | Game machine |
abstract | An object of the present invention is to appropriately improve a game entertainment interest by matching a specific effect with a notice effect for notifying the execution of the specific effect. When a design variation effect is executed with a first specific effect pattern in a hold without executing a notice effect (S870, S872), the execution of the first specific effect is notified with a hold digested after that. If the first notice effect to be performed is executed (YES in S874), the currently executed first notice effect is forcibly terminated (S876). As a result, when the specific effect is executed before the specific effect target hold while the notice effect is being executed, the specific effect is executed in the hold where the notice effect is not executed, the specific effect is executed. It is possible to prevent the notice effect for notifying the execution from being continued and to match the specific effect and the notice effect. [Selection] Figure 38 |
priorityDate | 2014-02-24-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 14.