http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2015139628-A

Outgoing Links

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assignee http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8
classificationIPCInventive http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02
filingDate 2014-01-30-04:00^^<http://www.w3.org/2001/XMLSchema#date>
inventor http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600
http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_1e10dc8f36a3a2f023646d3ca56a3da7
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publicationDate 2015-08-03-04:00^^<http://www.w3.org/2001/XMLSchema#date>
publicationNumber JP-2015139628-A
titleOfInvention Game machine
abstract It is possible to execute a specific effect according to a player's intention and to improve the interest of the game. A winning rate in a game (for example, a winning rate C at a start winning opening) is calculated, and a specific effect corresponding to the calculated winning rate (for example, a character wearing clothes of different colors according to the winning rate C) Effect display) is executed. Further, in this case, a specific effect is provided based on the detection of the player's operation (for example, an operation using the push button 120 or the stick controller 122) by the operation detecting means (for example, the push button 120 or the stick controller 122). Run. [Selection] Figure 33
isCitedBy http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2018015260-A
http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2019054957-A
http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-7283608-B2
priorityDate 2014-01-30-04:00^^<http://www.w3.org/2001/XMLSchema#date>
type http://data.epo.org/linked-data/def/patent/Publication

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Total number of triples: 17.