http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2015116501-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_e28ed7f1a9c08e51df47bb132747d433 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2015-02-17-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_c676e557c4fcb9c0210577c37692acdd |
publicationDate | 2015-06-25-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2015116501-A |
titleOfInvention | Game machine |
abstract | The present invention provides a gaming machine that has no waste in serial data transmission processing and control operations. A serial signal related to a lamp effect and a movable effect is configured to be selectively acquired by a plurality of drive circuits 54, 55 having the same configuration connected in parallel to the transmission path. The drive circuits 54 and 55 are configured to output appropriate drive data to a lamp or a motor based on set values to a plurality of control registers, and the effect control unit transmits control data that is set values to the control registers. The first address data specifying the drive circuit from which the control data is to be acquired and the second address data specifying the control register of the drive circuit specified by the first address data are transmitted prior to the first address data. The drive circuit specified by the first address data acquires control data from a series of serial signals and stores the control data in the control register specified by the second address, as well as a lamp drive signal based on the stored control data, Outputs the motor drive signal. [Selection] Figure 6 |
priorityDate | 2015-02-17-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 29.