http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2015107167-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2013-12-03-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600 http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_aa2ce0cd499bad26a5771041ba08e161 |
publicationDate | 2015-06-11-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2015107167-A |
titleOfInvention | Game machine |
abstract | The present invention provides a gaming machine with an improved game fun. A pachinko gaming machine can be controlled to an effect mode different from an effect mode before the start of a probability variable big hit gaming state after the probability variable big hit gaming state ends. As the effect mode, there is a special effect mode (effect mode B-1, effect mode C, etc.) that is started after the probability variation big hit game state is ended and is terminated when the display result of reach lose is derived. When the first special effect mode (effect mode B-1) is controlled before the start of the probable big hit gaming state, the second special effect mode (the effect different from the first special effect mode after the probable big hit game state ends) Control to mode C). [Selection] Figure 25 |
priorityDate | 2013-12-03-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 18.