http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2015096234-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_803102e29c616c2680c6da426587c54b |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2015-01-27-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_cdfe175fae3508d3688ff42268a20e03 |
publicationDate | 2015-05-21-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2015096234-A |
titleOfInvention | Game machine |
abstract | To provide a gaming machine in which a player does not feel confused or feel unnatural during a game even if the number of symbols as identification information is increased. A symbol display means having a symbol display area for variably displaying and stopping a symbol based on the establishment of a predetermined start condition, and the symbol is stopped and displayed in a specific stop display mode in the symbol display area. Based on that, whether the number of symbols is changed between the special gaming state transition means for transitioning to a special gaming state advantageous to the player, and before and after the special gaming state transition by the special gaming state transition means A symbol number changing means for determining whether or not the symbol number changing means for changing the number of symbols when it is determined to be changed by the symbol number changing means. The number of symbols is changed so that the display mode of symbols stopped and displayed in the symbol display area becomes a specific stop display mode before and after the transition to the special gaming state. [Selection] Figure 37 |
priorityDate | 2015-01-27-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 20.