http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2015080536-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2013-10-22-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600 |
publicationDate | 2015-04-27-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2015080536-A |
titleOfInvention | Game machine |
abstract | An object of the present invention is to prevent a player's motivation for instruction input. As a specific effect associated with a pseudo-ream, a limit is placed on the execution of a pseudo-recognition effect before an operation effect based on detection of an operation on an operation means such as a push button or a stick controller is performed. When the operation effect is executed, the rate of execution of re-variation in the pseudo-continuous may be higher than when the operation effect is not executed and the basic effect is executed. When the operation effect is executed, a restriction may be provided on the execution of the notice effect that notifies that the specific display result is likely to be stopped and displayed. An effect in which a reach state is achieved after the operation effect is executed, or an effect in which the operation effect and re-variation are performed after the reach state is reached may be executed. [Selection] Figure 26 |
isCitedBy | http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2015080535-A |
priorityDate | 2013-10-22-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 17.