http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2015029749-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2013-08-05-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600 |
publicationDate | 2015-02-16-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2015029749-A |
titleOfInvention | Game machine |
abstract | To provide a gaming machine capable of realizing processing according to a situation. In a first gaming state (for example, a normal state), when a variable display time command (for example, a variation pattern command) indicating a variable display time of identification information is received, an effect design is obtained even if the predetermined command cannot be received. On the other hand, when a variable display time command is received in the second gaming state (for example, a probability change state), the variable display of the effect symbol is executed on condition that the predetermined command is normally received. The identification information is switched based on the reception of a specific command (for example, symbol confirmation designation command, customer waiting demonstration designation command, jackpot start designation command, variation pattern command) that can be recognized that the display time has elapsed. . Thereby, the process according to a condition is realizable. [Selection] Figure 33 |
priorityDate | 2013-08-05-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 13.