http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2014184310-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2014-04-28-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600 |
publicationDate | 2014-10-02-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2014184310-A |
titleOfInvention | Game machine |
abstract | The present invention provides a gaming machine with an improved game fun. SOLUTION: Step-up notice effect executing means for executing step-up notice effect for informing a player by gradually switching a plurality of notice effect modes, and temporarily stopping variable display after starting variable display of identification information Pseudo continuous variable display executing means for executing pseudo continuous variable display that resumes variable display when the mode becomes a predetermined mode, and the step up notice effect executing means displays the step up notice effect in the pseudo continuous variable display. The step-up notice effect can be executed during the variable display to be executed, and when the temporary stop mode becomes the predetermined mode, the step-up notice effect is restarted from the subsequent stage after the variable display is resumed. [Selection] Figure 99 |
priorityDate | 2014-04-28-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 21.