http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2014147732-A
Outgoing Links
Predicate | Object |
---|---|
assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_e28ed7f1a9c08e51df47bb132747d433 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2014-01-28-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_37a51a9f9adb0eb8882b47eddeb7d8ba |
publicationDate | 2014-08-21-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2014147732-A |
titleOfInvention | Bullet ball machine |
abstract | An object of the present invention is to provide a bullet ball game machine in which an event such as a hold change notice that gives distrust is not generated when a hold memory related to a drop-in prize occurs. When a prefetch determination is made when the result of the falling lottery falls, the prefetch ground state is changed from a high probability state to a low probability state until a prefetch determination of the reserved memory related to the next new winning is made. Transition is made (S323, 324), and then the prefetched ground state is shifted to a high probability state based on the fact that a predetermined condition is satisfied (S465). Under this pre-reading base state, based on the game information acquired when the start condition is established, it is pre-read whether or not the winning lottery at the start of the change is determined to be a win (S322, S323). Whether or not the notice effect is to be executed is determined using the determination result as the effect start condition (S711 to S715), and when the notice effect is determined to be executable, the notice effect is generated for a predetermined effect means (S721 and S742). ). [Selection] Figure 7 |
priorityDate | 2014-01-28-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 14.