http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2014144043-A

Outgoing Links

Predicate Object
assignee http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8
classificationIPCInventive http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02
filingDate 2013-01-28-04:00^^<http://www.w3.org/2001/XMLSchema#date>
inventor http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_efbeb0dfae86ec1d8812826cdae304ba
http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600
publicationDate 2014-08-14-04:00^^<http://www.w3.org/2001/XMLSchema#date>
publicationNumber JP-2014144043-A
titleOfInvention Game machine
abstract The present invention provides a gaming machine capable of executing an appropriate notification according to an expectation level for imparting value. Notification is made depending on whether the game is controlled to a first specific gaming state (for example, a normal big hit or a probable big hit) or to a second specific gaming state (for example, a sudden probable big hit or a small jackpot). The degree of delaying the execution of notification by means is varied (for example, the delay time is set to 30 seconds as the delay time in the first specific gaming state, while the delay time is set as the delay time in the second specific gaming state) For example 5 minutes). [Selection] Figure 1
isCitedBy http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2016096925-A
http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2019069337-A
http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2016077387-A
priorityDate 2013-01-28-04:00^^<http://www.w3.org/2001/XMLSchema#date>
type http://data.epo.org/linked-data/def/patent/Publication

Incoming Links

Predicate Subject
isDiscussedBy http://rdf.ncbi.nlm.nih.gov/pubchem/compound/CID6442842
http://rdf.ncbi.nlm.nih.gov/pubchem/substance/SID419581803

Total number of triples: 16.