http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2014061296-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_0682f88e3ea5fa938b6c39613ce32481 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2013-09-05-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_4abea96b2f2fb0d85dde1df65d399ae1 http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_f6e113f9e43cf1f7640ff2b0df514798 |
publicationDate | 2014-04-10-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2014061296-A |
titleOfInvention | Game machine |
abstract | The present invention provides a gaming machine capable of suppressing a decrease in gaming interest in an effect in which a plurality of decorative symbol sequences continuously re-variate. SOLUTION: First effect mode determining means 2958a determines an effect pattern of a “dodeca chance” effect in which a variable effect whether or not a reach state is formed on an active line is sequentially executed a plurality of times at a predetermined ratio. Is. Then, the first effect display control means 2975a retains the variation time of the special symbol set in the variable display pattern based on the effect pattern of the “dodeca chance” effect, and the one of the contents of the effect set in the variable display pattern. It is possible to replace the production contents related to the normal reach production, etc., which becomes the part, with the production contents of the “Dodeca Chance” production. [Selection] Figure 129 |
priorityDate | 2013-09-05-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 17.