http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2014004423-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2013-08-09-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600 |
publicationDate | 2014-01-16-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2014004423-A |
titleOfInvention | Game machine |
abstract | To provide a gaming machine that makes it easy for a player to understand the relationship between a notice mode of a notice effect and the execution timing of a repeated effect. When the post-reach timing is determined as the re-variation timing, the pseudo-continuous notice is not determined as the notice mode, so that it is not possible to reach before the pseudo-continuous notice is made and the pseudo-continuous occurs. Further, when the pre-reach timing is determined as the re-variation timing, the reach notification is not determined as the notification mode, so that the pseudo-ream does not occur before the reach notification is made and reach is reached. Therefore, the relationship between the notice mode and the re-variation timing is easily understood by the player. [Selection] Figure 34 |
priorityDate | 2013-08-09-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 16.