http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2013240670-A
Outgoing Links
Predicate | Object |
---|---|
assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2013-07-22-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600 |
publicationDate | 2013-12-05-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2013240670-A |
titleOfInvention | Game machine |
abstract | Provided is a gaming machine that can repeatedly execute a notice effect that is repeatedly executed, and that can improve the interest of the game by eliminating unnecessary effects. To do. [Solution] As a development effect in advance super-reach, the production design is changed to the reach state of normal reach (25), and after the reach-losing design is temporarily stopped (27), it is re-varied and developed into super reach. Is feasible. When the notice effect is repeatedly executed three times or more in the continuous effect, the temporary stop is not executed and the process is shifted to the super reach. [Selection] Figure 57 |
isCitedBy | http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2016030006-A http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2016030003-A http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2016030002-A http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2016030005-A http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2016030004-A http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2017148651-A http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2016030001-A |
priorityDate | 2013-07-22-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 25.