http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2013198820-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2013-07-11-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600 |
publicationDate | 2013-10-03-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2013198820-A |
titleOfInvention | Game machine |
abstract | An object of the present invention is to provide a gaming machine capable of avoiding an unfavorable game being continued before a player notices after the end of a specific gaming state. A CPU 120A of an effect control microcomputer 120 receives a change start command from the time-short state in which a right-handed instruction is notified until a normal game state is finished and until a variable display of decorative symbols is performed three times. Based on the reception, a left-handed instruction notification is made to notify the player that a game ball should be launched into the left game area 2A. Also, if a customer waiting demo designation command is received when 20 seconds have passed without the special symbol variable display being started after the time-short state has ended, the demo will be executed even if the variable start command is not received. A left-handed instruction is notified together with the performance. [Selection] Figure 45 |
priorityDate | 2013-07-11-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 15.