http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2013144206-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2013-04-25-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600 |
publicationDate | 2013-07-25-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2013144206-A |
titleOfInvention | Game machine |
abstract | A gaming machine capable of further improving the interest of a game when a predetermined performance is not executed. When a variable display is executed with a variation pattern accompanied by a pseudo-continuous effect, the display control microcomputer produces a jackpot symbol on the display result of the variable display before the timing at which the second predetermined effect is started. A suggestion effect (a pseudo-annual notice effect) is suggested that suggests that Also, the special effect is executed when the push button is operated or when a predetermined time has elapsed since the push button is operated, but when the suggestion effect is executed, compared to when the suggestion effect is not executed. The second predetermined effect is executed at a high rate. [Selection] Figure 63 |
priorityDate | 2013-04-25-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 14.