http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2013143984-A
Outgoing Links
Predicate | Object |
---|---|
assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2012-01-13-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600 http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_4fca22741b8b260d2733b79d409f1ce7 |
publicationDate | 2013-07-25-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2013143984-A |
titleOfInvention | Game machine |
abstract | To provide a gaming machine that does not bore a player even if a high probability state continues for a long period of time. A high-probability state background continuation counter value, which is the number of times variable display is performed when controlled to a high-probability state, is cumulatively stored without being cleared even if a big hit occurs, and the counter Based on the fact that the value has reached a predetermined number of times, the contents of the effect of the specific effect executed when the state is controlled to the high probability state are changed (for example, the size or number of characters or the background color is changed). . [Selection] Figure 39 |
isCitedBy | http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2016185302-A http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-7266839-B2 http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2016185303-A http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2015126792-A |
priorityDate | 2012-01-13-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 19.