http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2013039402-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_2147ac97d1fbd641910f90fcca3c1dbc |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2012-10-22-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_4089d9dfccbcc0dfac1347547d09d538 |
publicationDate | 2013-02-28-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2013039402-A |
titleOfInvention | Game machine |
abstract | When performing a continuous notice effect over a plurality of variable display games, the efficiency can be improved without changing the change pattern of the variable display game with respect to the start memory that occurred before the start memory that is the target of the notice effect. It is an object of the present invention to provide a gaming machine capable of executing a continuous notice effect that often gives a player a sense of expectation of a big hit. According to a continuous notice control means (production control device 40), based on a determination result of a variation pattern prior judgment means (game control device 30), a variable display game based on a start memory to be executed as a continuous notice effect. A variation pattern is determined, and a special continuous notice effect that performs a continuous notice effect using the change pattern is executed. [Selection] Figure 18 |
priorityDate | 2012-10-22-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 14.