http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2013039402-A

Outgoing Links

Predicate Object
assignee http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_2147ac97d1fbd641910f90fcca3c1dbc
classificationIPCInventive http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02
filingDate 2012-10-22-04:00^^<http://www.w3.org/2001/XMLSchema#date>
inventor http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_4089d9dfccbcc0dfac1347547d09d538
publicationDate 2013-02-28-04:00^^<http://www.w3.org/2001/XMLSchema#date>
publicationNumber JP-2013039402-A
titleOfInvention Game machine
abstract When performing a continuous notice effect over a plurality of variable display games, the efficiency can be improved without changing the change pattern of the variable display game with respect to the start memory that occurred before the start memory that is the target of the notice effect. It is an object of the present invention to provide a gaming machine capable of executing a continuous notice effect that often gives a player a sense of expectation of a big hit. According to a continuous notice control means (production control device 40), based on a determination result of a variation pattern prior judgment means (game control device 30), a variable display game based on a start memory to be executed as a continuous notice effect. A variation pattern is determined, and a special continuous notice effect that performs a continuous notice effect using the change pattern is executed. [Selection] Figure 18
priorityDate 2012-10-22-04:00^^<http://www.w3.org/2001/XMLSchema#date>
type http://data.epo.org/linked-data/def/patent/Publication

Incoming Links

Predicate Subject
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http://rdf.ncbi.nlm.nih.gov/pubchem/taxonomy/TAXID224106
http://rdf.ncbi.nlm.nih.gov/pubchem/substance/SID419581803
http://rdf.ncbi.nlm.nih.gov/pubchem/compound/CID6442842

Total number of triples: 14.