http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2012205910-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2012-06-27-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600 |
publicationDate | 2012-10-25-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2012205910-A |
titleOfInvention | Game machine |
abstract | The present invention provides a gaming machine that performs a notice effect using an operating means and can maintain a player's expectation. As shown in (D), a message image “Press a button to defeat 100 people!” Is displayed on the image display device 5, and a continuous effect starts. As shown in (E) and (F), the number of people displayed on the image display device 5 is reduced to “90” and “80” corresponding to the pressing operation (continuous hit) on the operation button 32, and the variable display result. Announces the possibility of becoming a “big hit” and the possibility that the variable display mode becomes super reach. [Selection] Figure 43 |
priorityDate | 2012-06-27-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 14.