http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2012196502-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_2147ac97d1fbd641910f90fcca3c1dbc |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2012-06-18-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_88a097a4aa596e884a4250f366b12907 |
publicationDate | 2012-10-18-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2012196502-A |
titleOfInvention | Game machine |
abstract | [PROBLEMS] To provide a novel notification effect of a latent state and improve the interest of a game. In a gaming machine including a game control means (game control device 30), the game control means is a game state execution control means (game control device) for executing a game in any one of a plurality of game states. 30) and a variable display game execution control means (game control device 30) for controlling the progress of the variable display game, wherein the game state execution control means does not notify the player of the current game state. The non-notification mode includes a first non-notification mode in which the low probability state is not notified and a second non-notification mode in which the high probability state is not notified, The variable display game execution control means is configured so that the game is executed in the second non-notification mode when the game is being executed in the second non-notification mode. To increase the rate at which to run the presentation. [Selection] Figure 2 |
priorityDate | 2012-06-18-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 14.