http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2010201234-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_2147ac97d1fbd641910f90fcca3c1dbc |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2010-06-23-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_c008eec4082812643afc89421499b81d |
publicationDate | 2010-09-16-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2010201234-A |
titleOfInvention | Game machine |
abstract | An object of the present invention is to provide a gaming machine that can execute an amusement-rich game and that does not complicate processing even if a continuous effect can be executed in a variable display game using a plurality of identification information groups. The first execution control means (game control device 30) or the second execution control means (game), depending on the gaming state executed in the pachinko gaming machine 100 by the continuous performance prohibition control means (game control device 30). In at least one of the variable display games executed by the control device 30), the generation of the continuous effect state executed by the continuous effect execution control means (game control device 30) is prohibited. [Selection] Figure 25 |
priorityDate | 2010-06-23-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 16.