http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2010172741-A
Outgoing Links
Predicate | Object |
---|---|
assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_0f9f3a3365b3ffdd9c514cf8bf83af54 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F5-04 |
filingDate | 2010-05-06-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_c34981f07cd903d87a85ce8288c91f21 |
publicationDate | 2010-08-12-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2010172741-A |
titleOfInvention | Game machine |
abstract | An object of the present invention is to provide a gaming machine or the like that can improve game performance and gambling by stopping winning symbols in accordance with the order of symbol stop operation. A main control unit 100 outputs a command signal indicating an internal lottery result to a sub-control unit 160 when any one of cherries 1 to 7 is won, and in step S2410, a stop button unit 10 Is determined in accordance with a predetermined procedure. When operated in accordance with a predetermined procedure, in step S2420, a cherry symbol is stopped and displayed on the middle stage of the six drums on the six active lines, and a plurality of prizes are awarded to give out a total of six game medals. In step S2430, the cherry symbol stop position is changed to the lower stage, and the cherry symbols are stopped on a smaller number (one) of active lines than the predetermined number. If the sub-control unit 160 is in the AT state, in step S2404, the sub-control unit 160 notifies the predetermined procedure of the stop operation in order to pay out many game medals. [Selection] FIG. |
isCitedBy | http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2017148548-A |
priorityDate | 2008-03-14-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 22.