abstract |
There is provided a gaming machine capable of improving a production effect of a common effect that makes it difficult to recognize whether or not a gaming state is a special gaming state. An effect control microcomputer commonly uses the effect state of an effect device provided in a gaming machine after the end of a specific game state when the state is shifted to a high probability state and when it is in a normal state. It includes effect state control means for controlling the transition to the common effect state (A mode, B mode or C mode) for executing the common effect to be executed, and enters the specific game state based on the fact that the game ball has passed through the second starting port. When the transition is made, the transition control to the common effect state is performed at a higher rate than when the transition is made to the specific gaming state based on the passing of the game ball through the first starting port. [Selection] Figure 52 |