Predicate |
Object |
assignee |
http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8 |
classificationIPCInventive |
http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate |
2008-08-19-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor |
http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600 http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_982d037ebf98c0c5db9ec90ff1869bd4 |
publicationDate |
2010-03-04-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber |
JP-2010046160-A |
titleOfInvention |
Game machine |
abstract |
Kind Code: A1 A gaming machine with improved production effects is provided. An effect control CPU specifies a winning determination result from a winning determination result notification command transmitted from a main board (step S602), and based on the specified winning determination result, the game value is high. The notice effect pattern type is determined using the determination data set so that the notice effect is easily executed at the time of the big hit (steps S603 to S605). Then, it is determined as one of the notice effect patterns included in the decided notice effect pattern type (steps S607 to S609). [Selection] Figure 46 |
isCitedBy |
http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2012192172-A http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2012192171-A http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2012192174-A http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2012192173-A http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2012192168-A http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2012192167-A http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2012192170-A http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2012192169-A |
priorityDate |
2008-08-19-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type |
http://data.epo.org/linked-data/def/patent/Publication |