http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2009247487-A
Outgoing Links
Predicate | Object |
---|---|
assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2008-04-03-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600 |
publicationDate | 2009-10-29-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2009247487-A |
titleOfInvention | Game machine |
abstract | An object of the present invention is to improve game entertainment by providing a notice effect in the case of being controlled to a specific game state in a shorter time than usual. A display system notice pattern YAP3-2 is assigned a determined value when it is one of special PG1-1, special PG1-4 to special PG1-7 variation patterns. In the case of any one of the variation patterns of the special PG 2-1 and the special PG 2-2, since the determined value is not assigned, when the game state is the normal state, the “surprise big hit” is obtained. When the game state is in the probabilistic state, the big hit reliability is higher than the case where the display-type notice pattern YAP3-3 and the display-type notice pattern YAP3-4 are operated, with a higher determination ratio than the case where the “surprise big hit” is achieved. Is determined to execute the notice effect during operation by the low display system notice pattern YAP3-2. [Selection] Figure 33 |
isCitedBy | http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2015077287-A http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2016144723-A http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2016144724-A |
priorityDate | 2008-04-03-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 23.