http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2009247486-A
Outgoing Links
Predicate | Object |
---|---|
assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2008-04-03-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600 |
publicationDate | 2009-10-29-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2009247486-A |
titleOfInvention | Game machine |
abstract | An object of the present invention is to improve game entertainment by providing a notice effect in the case of being controlled to a specific game state in a shorter time than usual. When the display system notice pattern YAP1-1 is a variation pattern of special PG1-1, special PG1-4 to special PG1-7, special PG2-1 and special PG2-2. Since more decision values are assigned than in the case of any one of the fluctuation patterns, when the game state is the normal state, the game state is the probability change state when the “surprise big hit” occurs. In some cases, the display system notice pattern YAP1- has a higher determination ratio than the case where a “successful big hit” is achieved, and the reliability of the big hit is lower than the step-up notice effect by the display system notice patterns YAP1-2 to YAP1-4 The determination to execute the step-up notice effect by 1 is made. [Selection] Figure 31 |
isCitedBy | http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2014128574-A http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2011206400-A http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2012139418-A http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2016016113-A |
priorityDate | 2008-04-03-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 24.