http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2009232905-A

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classificationIPCInventive http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02
filingDate 2008-03-25-04:00^^<http://www.w3.org/2001/XMLSchema#date>
inventor http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_4abea96b2f2fb0d85dde1df65d399ae1
http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_237ae727e389398d62fb3a5d76f6535c
publicationDate 2009-10-15-04:00^^<http://www.w3.org/2001/XMLSchema#date>
publicationNumber JP-2009232905-A
titleOfInvention Game machine
abstract The present invention provides a gaming machine capable of preferably realizing a reduction in a decrease in gaming interest in continuous production of whether or not a reach state is stopped on an active line. A first effect mode determining unit 2958a determines whether or not a reach state is formed on an effective line when a variable display pattern of “reach effect C” is specified from a variable display pattern command. The effect pattern of the “dodeca chance” effect is sequentially determined at a predetermined rate. Then, the first effect display control means 2975a is set to the variable display pattern while maintaining the change time of the special symbol so that the variable display pattern command can be shared based on the effect pattern of the “dodeca chance” effect. It is possible to replace the production content related to the normal reach production, which is a part of the production content, with the production content of the “Dodeca Chance” production. [Selection] Figure 129
isCitedBy http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2013027737-A
http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2011092363-A
http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2012254376-A
priorityDate 2008-03-25-04:00^^<http://www.w3.org/2001/XMLSchema#date>
type http://data.epo.org/linked-data/def/patent/Publication

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Total number of triples: 20.