abstract |
An object of the present invention is to improve an interest of a player by an ending effect when performing an ending effect informing that a big hit gaming state is ended. Upon receiving an ending designation command, an effect control microcomputer 100 determines whether or not the number of reserved memories is zero. If the number of reserved memories is not 0, the production control microcomputer 100 changes the display time of the decorative symbols within the predetermined ending effect execution period and the number of stored memories at the end of the big hit (the fluctuation after the big hit). The special ending production is performed in a unified production manner over time. If the number of reserved memories is 0, a normal ending effect is executed using only a predetermined ending effect execution period. [Selection] Figure 45 |