http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2006255369-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_e639083db804e88ac4eb02b27cbe9d3f |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F3-02 |
filingDate | 2005-03-18-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_85ffa0dba968cf58ae4f0e2f1e42937a |
publicationDate | 2006-09-28-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2006255369-A |
titleOfInvention | Board game SPATRAN Spartan |
abstract | Kind Code: A1 A chess board and a chess board, which are conventional representative board games, have complicated movements and cannot be played in a short time. SOLUTION: A two-person face-to-face battle game where two types of pieces, a “knight” that moves forward and backward, left and right, and a “spartan” that moves diagonally forward and backward but cannot move sideways are captured. You can win by catching the opponent's piece diagonally in front, back, left, or right, or by holding the corner and a wall, and holding the other two pieces, or catching two Spartans. It ’s easy to master the trick in a few plays, but like Othello (registered trademark) and Gomoku, it ’s a “game you can learn in a minute and master in a lifetime”. [Selection] Figure 1 |
isCitedBy | http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2014236941-A |
priorityDate | 2005-03-18-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 20.