abstract |
In a computer-type throwing sport simulator and its computer program, when a player moves an input device with a built-in position sensor and an acceleration sensor significantly by swinging an arm or kicking a foot, the motion of the thrown object The trajectory is displayed, and it is possible to achieve an exhilarating feeling of movement and a sense of progress in practice such as a sense of speed and rhythm to throw, hit and kick an object. An input device is configured to be easily worn on a player's body, and an arithmetic device moves on a display screen in accordance with a detection signal from a position sensor and an acceleration sensor associated with the movement operation of the input device. The pointer figure 103 to be linked and the figure 102 of the thrown object that can be interlocked therewith are displayed, and the position, acceleration, and crossing angle when the pointer figure 103 crosses the throwing setting line 108 etc. are measured, The initial flight speed condition and initial direction condition are set, the throwing state of the thrown object is simulated, and the movement trajectory of the thrown object figure is displayed on the screen. [Selection] Figure 2 |