http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2003102980-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_cbe8a9eb5c57b953bed12f8932c67679 http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_99b102ff85ea9c682c13a5a649527dd3 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2001-09-28-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_cc119f62e93f55e22ec97bbfc69f1f91 http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_18ea586d5276d66fc3057d879127451d |
publicationDate | 2003-04-08-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2003102980-A |
titleOfInvention | Gaming machine |
abstract | (57) [Problem] To express a transition process until a gaming machine 1 enters a gaming state advantageous to a player (a so-called reach state) in a three-dimensional moving image using a specific command. Make it an issue. SOLUTION: A judging unit 22 for judging whether or not a game ball is shifted to a gaming state advantageous to a player by entering a specific insertion port 14a to 14c, and displaying based on a judgment result of the judging unit 22. A command generating unit 23 for generating a command for displaying the moving image by the unit 55; and the image generating unit 5 for generating the moving image corresponding to the command based on the command generated by the command generating unit 23. 1 is provided. |
priorityDate | 2001-09-28-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Predicate | Subject |
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isDiscussedBy | http://rdf.ncbi.nlm.nih.gov/pubchem/compound/CID6442842 http://rdf.ncbi.nlm.nih.gov/pubchem/substance/SID419581803 |
Total number of triples: 14.