http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2000513983-A

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filingDate 1997-12-19-04:00^^<http://www.w3.org/2001/XMLSchema#date>
publicationDate 2000-10-24-04:00^^<http://www.w3.org/2001/XMLSchema#date>
publicationNumber JP-2000513983-A
titleOfInvention Method and apparatus for securing electronic games
abstract (57) Abstract A system for playing an electronic game includes a game server (200) and one or more player terminals (300). The game result is based on random numbers (225, 325) generated in each of the game server (200) and the player terminal (300). The game server (200) and the player terminal (300) make appropriate adjustments to ensure that random numbers are generated independently. As a result, game players and game hosts, such as casinos, can trust that play results are not fraudulent. In one embodiment, the random numbers (225, 325) are transmitted substantially simultaneously between the game server (200) and the player terminal (300). In another embodiment, the random numbers (225, 325) are coded and exchanged between the game server (200) and the player terminal (300). Next, keys (294, 375) for decoding these random numbers are exchanged.
isCitedBy http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-4762979-B2
http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2011259476-A
http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2008148335-A
http://rdf.ncbi.nlm.nih.gov/pubchem/patent/KR-102023430-B1
http://rdf.ncbi.nlm.nih.gov/pubchem/patent/KR-101984808-B1
http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-4510366-B2
http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2013165899-A
http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2003223416-A
http://rdf.ncbi.nlm.nih.gov/pubchem/patent/KR-20190088189-A
http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2003144753-A
http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2007538316-A
priorityDate 1996-12-31-04:00^^<http://www.w3.org/2001/XMLSchema#date>
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Total number of triples: 34.