abstract |
A network game system (10) includes a game server (20) in which anplurality of players respectively operating a plurality of portablencommunication terminals (30) are registered in advance. When any one ofnthe players logs in the game server (20) through a communication networkn(40), a game is supplied to the portable communication terminal (30) of thenplayer. A game screen is shown on a display, and both characters in thencourse of logging-in and logging-out are displayed on the game screen. Ifnthe player selects the logging-out character, a selection signal isntransmitted to the game server. The game server transmits a log-innoperation request to the portable communication terminal of the playernoperating the selected character. |