abstract |
A system and method is disclosed for interactivelynsimulating and discouraging drug taking behavior, in whichna simulated ingestion of drugs provides an initial enhancednsensation of movement and sound, and apparent enhanced playernperformance. After a determined time, the effect wears off,nthe player must take time to obtain and take another dose.nThe scenario is repeated, but with each repetition, tolerancento the drug grows, the "highs" are shorter, and a growingnpercentage of the player's time must be devoted to obtainingnand taking the drugs. A series of repetitions turns initialnelation into frustration and strongly discourages drug use.nThe invention is illustrated by an implementation in thenform of a modified multimedia motorcycle racing game. |