Predicate |
Object |
classificationCPCAdditional |
http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F2300-552 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F2300-513 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F2300-407 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/G06F2209-5022 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F2300-401 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F2300-5533 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/H04L67-148 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F2300-5566 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F2300-535 |
classificationCPCInventive |
http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/H04L43-16 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F13-795 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/H04L41-0816 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/G06F9-505 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/H04L47-803 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F13-352 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F13-71 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F13-77 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/H04L67-1008 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F13-335 |
classificationIPCInventive |
http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F13-358 http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/H04L47-80 |
filingDate |
2014-05-20-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
grantDate |
2019-07-16-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationDate |
2019-07-16-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber |
CN-105473196-B |
titleOfInvention |
Resource allocation to game titles in remote gaming environments |
abstract |
Embodiments of the present invention monitor and dynamically allocate computing resources to game services. Gaming services provide remote gaming environments to which users connect over a wide area network, such as the Internet. A game session runs a single instance of a game title. A game session runs the video game code responsible for creating the playing experience for the user. In another embodiment, the number of active game sessions is monitored and computing resources are dynamically allocated as the number of sessions increases or decreases. |
priorityDate |
2013-05-20-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type |
http://data.epo.org/linked-data/def/patent/Publication |